Overview

What you get

A finite state machine for enemy behaviour that you configure entirely from the inspector. Enemies patrol waypoint routes, detect the player through a configurable vision cone with line-of-sight checks, then chase, attack or flee based on thresholds you set. Every state is a ScriptableObject, so adding your own behaviour means writing one class and dragging it in.

Features

  • Patrol & chase AI
  • NavMesh integration
  • Vision cone detection
  • Extensible FSM
  • Lifetime updates
  • Discord community support

Keep building

All packages
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    Unity Starter UtilitiesFree
  • Input

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    $14.99was $24.99Save $10

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  • Systems

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    $19.99was $29.99Save $10

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    Save System Ultimate$19.99